High, heavily forested hills gave way to a gently rolling patchwork of hedgerowed fields and well kept copices dotted with rambling thatch roofed farmhouses and small villages.
The cart track became a gravelled road with walkers and riders and carts and pack ponies flowing in from every branching path. The traffic was soon so heavy the children had to be lifted up onto the lead cart to prevent their getting lost or trampled, giving them a fine view of both the countryside and their fellow travellers.
Just before noon they began passing houses built alongside the road, at first only a few and widely spaced then more, close together in rows with lanes between them showing more houses behind. They looked odd to the children's eyes, but pretty, with black timbers making patterns against the white plaster walls. And the larger houses had tile roofs instead of thatched, and their windows were glazed with dozens of diamond shaped panes set in metal grills.
Then the road forked, one branch heading south-west and the other due east, with a big cobblestone market square on the west side, bordered by little shops and more houses. And on the east side was a very large and grand building, some three stories tall and built around a central court, with a carved and painted sign swinging above the porch showing a Y shaped cross, white on green, with the words 'Crossroad Inn' above and 'Toby and Melinda Griffon' beneath.
Their cart stopped under the sign and the children were lifted down. Gilraen took Estel's hand and Nuneth Amin and Meleth's and all five of them went up the three tall steps of the porch and through the big arched door into a wide hall smelling of baked bread, roast meat and woodsmoke, with long benches flanking a brightly burning fire on one side, and and a tall wooden counter on the other with an open doorway beyond and a stairway winding upward at the far end.
A number of people were sitting on the benches or standing in groups talking. They wound their way between them and went through the doorway into a large room, its low raftered ceiling upheld by wooden posts, full of tables. And each and every table seemed full of Men and Women talking and eating, with more walking between the tables, cup and plate in hand, looking for a place to sit, and all filling the air with a cheerful noise of voices and the clinking of cups and plates.
The children just stared. The great hall of Rivendell, even at its noisiest and most crowded, was never like this!
Still holding Estel firmly by the hand Mother plunged right in, making her way, with many a murmured 'Excuse me' and 'I beg your pardon', to a half empty table against the wall. The children were sat firmly on the bench and ordered not to move, then Mother and Nuneth both vanished into the crowd.
The other end of their table was occupied by a family; a neat dark haired mother and a father with rough red hair and beard. There were two girls, Berya's age or older, as dark and prim as their mother. A tiny girl eating a slice of bread and suger and an even tinier boy pounding happily on the table with a big pewter spoon. And, just across the table from the children, two red headed boys and a girl about their own ages absorbed in some kind of board game.
Suddenly the older of the two boys looked up and saw them staring. "What are you looking at?" he demanded with a fierce frown.
"That game you're playing," Estel answered quickly, and not altogether honestly, "I've never seen it before."
Now it was the other boy's turn to stare. "You've never played Capture the Hare?"
Estel, Amin and Meleth all shook their heads.
Disarmed by this astonishing ignorance the boy pushed the board to the center of the table, explaining how one player controlled the bright red piece, the Hare, and his opponents the dozen white pieces and that the object was to hem the Hare in so he couldn't escape but since the red piece could hop right over the white and capture them this wasn't as easy has it might seem.*
The three strange children had finished their game, by way of demonstration, and they'd just begun a new one pitting the older boy against Estel and Amin when Mother and Nuneth returned balancing full trays and they were forced to put it aside.
The food was as unfamiliar as everything else; brown bread and cheese, bowls of stew and mugs of cider. But the children barely noticed, being much more interested in their new friends. The older boy's name was Oswald Attmeade and he was twelve years old, his sister was Daisy and she was ten, and his brother Dickon was eight. They, along with their mother and father, sisters and baby brother, were also on their way to the Hoarwelling fair - as was practically everybody else in the room - but as buyers not sellers.
Estel introduced himself as Errol and his sister and brother as Melly and Amund and went on to say they were from the Weaver's valley north of the Trollshaws.
Oswald was deeply impressed. "You mean you came through the *forest*? Did you see any Trolls?"
Estel was forced to admit they had not.
His new friend was most disappointed. "But the forest is supposed to be full of Trolls, and ghosts, and all kinds of monsters!"
"Oswald, that is superstitious nonsense." Mrs. Attmeade said firmly. "The forest is quite dangerous enough, what with outlaws and wild animals, without imagining ghosts and Trolls. You know I don't believe in such things."
Estel, whose own grandfather had been killed by Stone Trolls, opened his mouth to object, caught a stern look from Gilraen and changed what he'd been about to say. "We didn't see any Trolls, or ghosts or monsters. Sorry."
After lunch Mother, Nuneth and the children went out a back door, across the innyard and through the opposite wing to a wide green field full of carts and picketed horses and ponies, where they found the Elves drinking ale and chatting familiarly with some of other traders. Bregolas was nearby, confering quietly with four other Rangers, who gave the children inscrutable looks as they approached, before melting silently into the crowd.
"Bregolas," Estel asked quietly, "how can anybody not believe in Trolls?"
He smiled. "You will find, Dunadan, that many of the country people do not. And have their doubts about Goblins and Wraiths and other such things too. It means we Rangers are doing our job very well indeed." ***********************************************
* Based on an actual medieval board game, as no doubt many of you know.
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